How to edit loaded SVGs in JavaScript

So there are no shortage of posts that say that if you use SVGs in your webpages, you can dynamically modify the images using vanilla Javascript, but there aren’t many sources that explain exactly how to do it. So for this post, I’m going to show you how I was able to change SVG fillContinue reading “How to edit loaded SVGs in JavaScript”

How to Have a Foundation Orbit (Carousel) With Unselectable Slides

This is a quick explanation/tutorial about the Foundation CSS Framework’s Orbit media component. As explained in the linked documentation above, an orbit is a control that displays images that automatically changes from one to another, kind of like a PowerPoint slide. Instead of having bullets as they show in their page, you could also displayContinue reading “How to Have a Foundation Orbit (Carousel) With Unselectable Slides”

I Need Help with Interpolation

Everything is a mess… I’m working on a mobile game that is taking advantage of a phenomenon known as chromostereopsis. Basically certain combinations of colors will make some parts of an image appear closer to the user than others. You can visit the Wikipedia page to learn more about the illusion or search Google orContinue reading “I Need Help with Interpolation”

How to make a Scratcher in Godot (Part 2)

In this tutorial, I’m going to show you how to swap out parts of an image for a scratcher feature for your apps. This is part 2 in the Scratcher series. Click here to see Part 1 where I teach you how to erase parts of an image to reveal a second image underneath. DemoContinue reading “How to make a Scratcher in Godot (Part 2)”

How to make a Scratcher in Godot (Part 1)

Demo Background This is a tutorial for creating a scratcher feature using the Godot feature. This tutorial will focus on the “drawing” aspect of a scratcher rather than the loading and reloading of images. If you’ve never heard of Godot, it is a 2D and 3D gaming engine that can export to virtually any platform.Continue reading “How to make a Scratcher in Godot (Part 1)”

How to Make a Touch Joystick in Godot

Demo Background In this tutorial, I’m going to show you how I made a touch joystick in the Godot Engine. If you’ve never heard of Godot, it is a 2D and 3D gaming engine that can export to virtually any platform. It’s designed to be easy for beginners and hobbyists, but also powerful enough forContinue reading “How to Make a Touch Joystick in Godot”

Design a site like this with WordPress.com
Get started